Soundtrack Main article: Battlefield 1942: Original Soundtrack Developmentīattlefield 1942 was built around concepts introduced in Codename Eagle which was developed by Refractor Games which DICE had acquired in 2000.
It was also featured with numerous patches that added more maps. The purpose of the expansions was to add a large amount of content without overhauling the series. It added many new weapons and vehicles that were both prototypes and experimental during the war. It added the Italian Front to the game, featuring the respective factions as well as weapons on maps based on the real battles themselves.īattlefield 1942: Secret Weapons of WWII was released in September 2003. Each class has their respective role on the battlefield.īattlefield 1942: The Road To Rome was released in February 2003. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality by not only favoring individualism but simultaneously encouraging teamwork and coordination.īattlefield 1942 features a class-based system, with a total of five classes. Consequently, capturing and controlling these points also will reduce enemy reinforcements. Its gameplay has a more cooperative focus than previous games in the first person shooter genre, as it is not only important to kill the opposition but to also hold certain "control points" around the map while playing a multitude of classes each equipped for special roles.Ĭapturing control points allow the team to reinforce themselves by enabling players and vehicles to spawn in the vicinity of the control point. The netcode for this game needs SERIOUS work, and I hope they do something about it soon.Battlefield 1942 is set during World War II in the Pacific, European and Northern African theaters. and then, maybe when I do hit him, it doesn't kill him out right, and he turns, and from half the map away hits me with his assault rifle. regardless of how still the target is standing. I've yet to do better then 1/10 shot accuracy ratio as a sniper in this game. but the lag in this game makes the shots go wild, and any side to side movment he has is aggrivated by a factor of hundreds when it calculates accuracy. Now, I have no way of prooving it, but I was aiming right at him, and I was firing in a controled manner. mind you, hes still running when he does this. next thing I know, he shoots, and puts a shot straight through my head. I never once see the little animation of him being hit by a bullet. So, I start fireing off rounds, controled rounds, one at a time, cause hes at a distance. So, I look through one of the peep-holes, and see another axis rifle man coming in to try and retake the base. after getting some back up from a tank which put a round into the door (killing the two axis soldiers inside) I was able to go in an reclaim the bunker. Playing as an Allied Assault Soldier (apparently every rifle man fired the BAR, from the hip in ww2) I was attacking a fort that had been overrun by those pesky nazi types. Last night I was playing on one of the EA main servers, Tobruck(sp?) was the map. I'm actually almost ready to return the game. With the lag that everyone seems to call "bullet travel time", it's not effective and the game just can't hold my interest without more effective infantry. I would buy it if sniping were an effective means of playing the game. View image: /infopop/emoticons/icon_wink.gif I don't see why it wouldn't just check for hits based on what's on your screen, and then send a "hit or miss" signal back to the server.Īnd I certainly don't think that pings were involved in those real wars you mention. In multi-player games, I can easily go through two clips trying to kill someone at close range, but I can consistently kill the computer's soldiers in just a few quick bursts. If you don't believe that, just try playing the single-player missions. The amount you have to lead really seems to depend more on the pings of the various players involved than it does distance from the target.
Can you still play battlefield 1942 how to#
If it really was just a matter of learning how to lead your targets, I doubt people would be complaining so much. Unreal, for example.īy learn, do you mean learn to live with it? If learning how to fire your weapon properly turns you off of the game THAT much, then just go with something that is a little more actiony.